Wednesday 11 December 2013

Brief

The D&AD Brief I am looking at specifically is the XL Recordings brief, where the task is to illustrate an A1 poster around an XL artist.


"Illustrate a significant event, or series of events, from the history of XL Recordings, from the selection below:
Dizzee Rascal Boy In Da Corner wins Mercury Music Prize.  

M.I.A. performs at Grammy Award while nine months pregnant.
XL Recordings wins Music Week Best Independent Label Award.
Adele Skyfall wins Oscar.
Drake samples the Gil Scott-Heron & Jamie xx song Take Care.
Radiohead In Rainbows pay-what-you-want release direct from the band.
The White Stripes play the Amazon Theatre in Manaus, in the heart of the Amazon.
As an escape from the music industry’s long lead times The Raconteurs release their second album Consolers Of The Lonely within a month of announcing it.
10,000 ravers still make it through to XL’s Popham Airport rave, despite police attempts to roadblock the event. Prodigy and SL2 headline.
Adele becomes the first artist since The Beatles to simultaneously have two albums in the Top 5 and two Top 5 singles.
Richard Russell and Joby Talbot produced avant garde orchestral Aluminium album pays tribute to the White Stripes, and is turned into Chroma, a ballet premiered at the Royal Opera House in London.
Tyler, the Creator performs at MTV’s VMAs and wins Best New Artist award.
A mysterious John S. O’Leary pops up to sing the chorus on Electric Six’s disco flavoured smash hit Danger! High Voltage.
Fuck The Pain Away by Peaches becomes a defining track of Berlin’s burgeoning electronic music / arts scene later dubbed ‘Electroclash’.
Richard Russell and Nick Halkes’ Kicks Like A Mule rave outfit release The Bouncer via Tribal Bass Records.
XL The First Chapter rave compilation is first album release on XL.
Gil Scott-Heron passes away.
Banned Smack My Bitch Up discussed during Prime Minister’s Question Time.
Vampire Weekend come third out of four at Columbia University Battle of the Bands, their first ever gig.
Bobby Womack The Bravest Man In The Universe wins Best Album at the 2012 Q Awards. 



Celebrate the artist and highlight their seminal moment(s) in a way that engages and communicates to your audience.


Consider the broad context in which illustration operates in the 21st Century.

TARGET AUDIENCE: Music lovers.


MANDATORIES
An ‘illustration’ for one A1 poster. One ‘illustration’ for an online
exhibition. The spec for this is open – it could be static or moving and the size, etc. is up to you.
Document and show your research and how you developed your ideas."

Monday 2 December 2013

Evaluation

Overall, I feel that this project went well, time management aside. I have learned a lot about iPad design and creation,which is hopefully reflected in my work.
Although it took me a while to come up with my final idea, I feel that I did a good job in changing the original story to make it more unique, and I feel that I achieved my main goal with the story which was to make the reader feel more sympathetic towards the villain of the story.
The biggest problem I had was with time management, as I did not expect my story board to take as long as it did. This left we with a lot of work to do, as I needed to draw separate art for each page, which there were 27 of. I spent most of my time on the drawings rather than the storyboard itself.
I found making my visualisation easier than the storyboard as I had all my assets ready and I have had previous experience with After Effects so it wasn't as time consuming.
If I were to redo this project, I would spend more time planning out my storyboard and manage my time better so it wasn't left until the last minute. I would also spend more time brainstorming at the start of the project so I wasn't as stuck on ideas.

Sunday 1 December 2013

My Finished Dynamic Visualisation


bookappfinish from Lucy Holman on Vimeo.

This is my finished piece. It explores the app, showing the nativation and various interactive elements of the story, and shows how it comes to life using the iPad.

Thursday 28 November 2013

Crit

After finishing my visualisation, I showed my work to my classmates and my tutors. Overall, the feedback I got was positive, and I received a lot of praise for my drawings. I also demonstrated how the iPad features worked well. However, there were some things that could be improved on, such as some parts of the interface. The arrows for turning the page left and right should go at the edge of the page rather than in the middle, and the menus should hide after a few seconds instead of taking up space throughout the whole story. Another thing i should change is the font for the settings and page select menus, as they don't fit in with the rest of the app and they are too large.

Tuesday 26 November 2013

Usability Testing Questionnaire

After finishing my dynamic visualisation, I created a survey with various questions about my app, such as if the menus and navigation work well.

Thursday 14 November 2013

Storyboard

Here are pages from my completed storyboard. It shows every page of my story, as well as the menus that are used throughout the app.

Tuesday 12 November 2013

Drawing the Illustrations for my App

For my app, I used Adobe Illustrator to draw all of my assets. After colouring and shading all of my art, I then merged the layers so that each character and background was on a separate layer, so I can animate each of them in After Effects. For my art style, I went for something similar to that of Tim Burton, as I feel that his work is quite child-friendly but also dark, which works well for the target audience I was going for.








Tuesday 5 November 2013

Trip to Cogapp and Clearleft

Yesterday, we went on a trip to two companies in Brighton, which were Cogapp and Clearleft.

At Cogapp, we learnt about Information Achitecture, and how to organise information so the user can navigate through it easily. We learnt this through various methods, one of these being the "LATCH" method. LATCH stands for Location, Alphabetical, Time, Category, Hierarchy, which is how the information would be sorted. We did some exercises in sorting information, such as using the LATCH method to sort records in a music store. For example, sorting music by place in the Top 40 would go under Hierarchy.
Another information sorting exercise we did was how to sort food in a supermarket, which is quite different from sorting information on a website since items can't go under two categories like it can if it was data. Overall, I feel that the trip to Cogapp was informative and I learned some good information on how to sort data in a way that it is easy for users to understand.

The second place we went to was Clearleft, which specialises in usability testing. They showed us Silverback, which is user testing software which records the screen and the face of the tester whilst they are doing the usability testing. After learning about the software, we were put into groups to do our own usability test. One person would test a site, one would tell the tester what tasks to perform on the site, and the last person would take notes and observe the test. This was a fun and useful exercise, as we all took turns in the different roles, and learned about user testing in the process.

Tuesday 22 October 2013

Wireframes

This is my wireframe and flow diagram for my story. As each page of my story is going to have a similar layout, I have made a wireframe for one of my pages, as well as the menus and title screen.

The flow diagram shows the order in which the pages go in the story, which is for the most part linear. There is a branched path at the beginning of the story where the user can explore, and can go back to the main story at any point.


Sunday 20 October 2013

Looking at Tim Burton's Art

I have looked at Tim Burton's art as inspiration for my own drawings, as he uses a lot of dark colours and a unique, creepy-like art style would fit in well with the story I am going to tell.


Tormented, 1990Pastel on black paper.




Part of the Alien Series, 1983Pastel on black paper.



Corpse Bride in Graveyard, 1995-1998Pen & ink, watercolor, pastel.

Thursday 17 October 2013

Target Audience for my App

As I am changing up the Wizard of Oz story to be about the villain, I feel that the target audience's age should be raised slightly to cater to being about the darker side of the story. As there are already existing apps for the Wizard of Oz as an ebook for young children, I wanted to make my book for slightly older children or young adolescents, who would still fin entertainment in an interactive book but the story would be more engaging for the older audience.
Aside from changing the story, the art style of the book should be darker as the main character is the villain.  I was thinking about looking at artists such as Tim Burton, as he has worked on many films that are aimed at older children with a dark art style.

Wednesday 16 October 2013

Changing the Wizard of Oz Story

To make my iPad app be more of a unique story, rather than just a copy, I have chosen to use the Wizard of Oz story, but change it from being about Dorothy and friends to being about the Wicked Witch of the West.
After doing so research behind the character, there are several other pieces of media about the world of Oz that I could tie into my story. One of these being a book called "Wicked: The Life and Times of the Wicked Witch of the West".

"The novel is a political, social, and ethical commentary on the nature of good and evil and takes place in The Land of Oz, in the years leading to Dorothy's arrival. The story centers on Elphaba, the misunderstood green-skinned girl who grows up to become the notorious Wicked Witch of the West. Gregory Maguire fashioned the name of Elphaba from the initials of Lyman Frank Baum, L-F-B. The story is divided into five different sections based on the plot location. There is also a prologue where Elphaba is spying on Dorothy and her friends, hearing their gossip about her."

This story is more of an alternate universe, but it fleshes out the character of the Witch of the West more, and I could use this as a part of my story, like a part that branches off and the reader can look through her past to see what really made her so bad in the first place.

In the film, the Witch of the East is killed, which is the Witch of the West's sister. This could be used as a major plot point for sympathising with the Witch, and the reader could see why the Witch wanted revenge on Dorothy in the first place.

Thursday 10 October 2013

iOS Guidelines

On Apple's website, there is a list of guidelines that designers should abide to when creating apps for iOS7. It includes things such as app anatomy, layout, navigation, colour and typography, etc.

"Almost all iOS apps use at least some of the UI components defined by the UIKit framework. Knowing the names, roles, and capabilities of these basic components helps you make informed decisions as you design the UI of your app."

image: ../Art/uikit_ui_elements_2x.png

"The UI elements provided by UIKit fall into four broad categories:
  • Bars. Bars contain contextual information that tell users where they are and controls that help users navigate or initiate actions.
  • Content views. Content views contain app-specific content and can enable behaviors such as scrolling, insertion, deletion, and rearrangement of items.
  • Controls. Controls perform actions or display information.
  • Temporary views. Temporary views appear briefly to give users important information or additional choices and functionality."

    Here is an example of the anatomy of an app:
    image: ../Art/windowlayers_world_clock_2x.png 
    image: ../Art/interact_with_content_r_2x.pngimage: ../Art/interact_with_content_nr_2x.png 
    The phone on the left has the recommended  navigation for an app, whilst the one on the right is not recommended. Apps shouldn't have cluttered navigation - it should be clear with only a few buttons for the user to click so it is not as confusing. Only put the buttons that are absolutely necessary.

Monday 7 October 2013

Wizard of Oz - Story

WIZARD OF OZ ORIGINAL POSTER 1939.jpgAs there are many versions of the Wizard of Oz story, I have chose to make an adaptation of the the 1939 movie, as it is the most well known versions of the story and would be the simplest to adapt.
The main story focuses on Dorothy and her adventures with the Scarecrow, Tin Man and the Cowardly Lion, and how the Wicked Witch of the West wanted to kill Dorothy. Dorothy is trying to get back home after her house was caught up in a cyclone which transported her to Oz.
She is told by the Good Witch of the North to visit the Wizard of Oz so she can get home. However, the Wizard refuses to help her unless she kills the Wicked Witch of the West.

Saturday 5 October 2013

Designing for iOS

When creating an app for iOS, you need to know about the platform you are working with, how it can work best on the platform, and the technical limitations of it. With the iPad and iOS, there are certain guidelines that must be adhered to when designing for it.

"Retina - Most recent iPhones and iPads are fitted with Retina screens, a high resolution screen intended to make pixels invisible. The Retina resolution of a device is an exact doubling of the previous resolution. A single pixel in a non-retina iOS device is taken up by four pixels in the retina version. This makes text crisper and allows for significantly more subtle detail. There are many complexities to designing for retina screens, so this is an important area to read up on."

"Pixels - A pixel (px) is the smallest unit of measurement on a screen. It represents a minuscule physical square that is part of the display. If you look very closely at a screen, you'll be able to see them (and the gaps between).
It is not possible to have a line that is smaller than "1px" in width. For example a 0.4px line can't possibly exist, instead graphics software interprets this as a fainter 1px line. This result is often considered ugly."

"Points - We use points (pt) as a resolution independent measure. A point can be represented by many pixels, normally one or two in a single dimension (high or wide). For example all iPads have the same resolution in points and all iPhones have the same width in points.
Over time you'll learn to think in points rather than pixels. But it's important to remember that each point can be made of many pixels and so there is room for extra detail."
http://taybenlor.com/2013/05/21/designing-for-ios.html

These are various things that should be kept in mind while designing for iOS. Retina screens are not in all iOS products, so users of both should be considered when designing for iOS.

Device Retina? Point Resolution (pt) Pixel Resolution (px)
iPhone < 3GS
320 x 480 320 x 480
iPhone 4, 4S eye 320 x 480 640 x 960
iPhone 5 eye 320 x 568 640 x 1136
iPad 1, 2 & Mini
768 x 1024 768 x 1024
iPad 3, 4 eye 768 x 1024 1536 x 2048

Thursday 3 October 2013

First Ideas

I initially wanted to do something with a pixel art style as I enjoy working in that medium, however I could not think of any story ideas to go with it.
I have also thought about a fantasy world idea, so I could make a story based off of Alice in Wonderland or the Wizard of Oz.
It could be the story of the Wizard of Oz but in a video game universe, so it could be made interactive by making the story less linear.

Wednesday 2 October 2013

iPad App Project - Brief

For this project, we are creating an app for iPad, which involves telling a story as well as being interactive.

"Design an interactive story/narrative for the ipad. Take an existing short story or narrative and adapt it to be interactive. This can be aimed at any target audience and can be fictional or non-fictional. You must consider your target audience and evidence this in your research blogs. Prepare and visualize your story so that a developer can interpret your designs and do the necessary coding. This will include wire framing (flow diagram) and storyboarding your app, with details of events that need to take place on each page. Your storyboard could be hand drawn/painted style initially but you must use a digital method to finally produce your storyboard. You will also need to produce a dynamic visualization of your story in order to pitch and demonstrate how it will work, giving detailed examples of animated content.

You will need to consider the usability and user experience involved in designing for the ipad, producing samples of user testing handouts/questionnaires, and, you will also need to evidence research into the technical options and constraints that the development of such an app might encounter. What are the differences in designing for this medium, what are the IOS guidelines, how do you tackle various screen sizes and resolutions? Detailed research into the above must be in your research blogs before you begin your designs."